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Latest version | Official:1.14.2 |
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Minecraft: Java Edition is the original version of Minecraft developed by Mojang AB for Windows, macOS, and Linux. Notch began development on May 10, 2009, publicly releasing Minecraft on May 17, 2009. The full release of the game was on November 18, 2011, at MINECON 2011.
Mojang sells the Java Edition directly, so it does not have to go through platform holders' certification. Mojang can roll out Java Edition updates with no delay and add features that they are not allowed to add to the other editions.
Java Edition has its own launcher. Logging in with a Mojang account is required to play the game. Besides the latest version and latest snapshot, most past versions of Java Edition are available through the launcher. The launcher allows for separate profiles which are useful for mods, development versions, and old versions.
Java Edition's code is more easily modified than the other editions, and so it has by far the most robust scenes for mods and custom servers. Realms for Java Edition is a separate service from Realms for Bedrock Edition.
Unlike Bedrock Edition, which is unavailable on computers without Windows 10, Java Edition supports a variety of operating systems. Owners of Java Edition can redeem a free copy of Bedrock Edition for Windows 10, provided that the Java Edition was bought prior to October 19, 2018.[6]
Notch got the idea for Minecraft after playing Infiniminer with other members of the TIGSource forums in 2009.[7] Other influences include Dwarf Fortress, Dungeon Keeper,[8] and Notch's own previous project, RubyDung.[9]
“ |
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— Notch on minecraft.net |
When he first started working on Minecraft, Notch had planned for it to just be a small project. For instance, when Notch uploaded the first YouTube video of Minecraft on May 13, 2009, he had not yet decided on a name, and simply referred to it as a 'cave game'.[10][11] The name 'Minecraft: Order of the Stone' (a reference to Order of the Stick, a web comic and 'one of the best things on the internet')[12] was announced the next day[13] (from a suggestion a TIGSource forums user gave in an IRC chat[14]), and then shortly after, it was shortened to 'Minecraft' as it was much simpler and to prevent people from confusing it with Order of the Stick. The game was finally released for an 'early private singleplayer alpha' on May 16, 2009.[15]
Minecraft 0.0.11a was publicly released the day after the private release on May 17, 2009,[16] and the game received mention on IndieGames.com the day after that.[17] This phase was later named Minecraft Classic.[18] In July, Minecraft was rewritten to use the Lightweight Java Gaming Library (LWJGL).[19] Until MinecraftBeta reintroduced it, Classic was the only version of Minecraft with the Creative game mode, which allows the player to build and destroy blocks, allowing the creation of all sorts of objects. Players are given an infinite amount of each block to build with. A multiplayer test also occurred shortly before the Survival test.
Survival Test was released as a version of Classic on September 1, 2009. It was the introduction of Survival Mode. In it, the player now had to mine blocks, face mobs, and had a health bar. If the player were to die, the map was lost; unless backed up, the user would have to start over with a new map, similar to Hardcore mode.
Indev (short for InDevelopment) was released on December 23, 2009 after Notch received requests to let the community try out new features he was implementing in Survival Test. Indev version 0.31 was released to the public on minecraft.net/indev and available only to people who had purchased the game. When a new game was started, the player would spawn in a prefabricated wooden house.
Updates introduced a more complex and realistic lighting scheme than Classic. Indev received more updates after this, adding a few fundamental features to Minecraft as it went. During its lifespan, some updates were devoted mostly to testing new things, like torches or fire. Unique to Indev was level types, similar to biomes and the Dimensions - for example, Floating Islands and the Sky Dimension, and Hell and the Nether. Like Survival Test, if the player were to die, all progress was lost.
Infdev (short for Infinite Development) was released on February 27, 2010, and became the third phase of Minecraft's development. It featured the important addition of maps that can generate infinitely, which extended the gameplay possibilities even further as well as other upgrades including new crafting recipes, 3D clouds, a new terrain generator, a more realistic fluid system, and more complex caves. However, Infdev scrapped other features of Indev such as world themes. This in turn spelled the demise of features such as 'floating islands' and 'permaday'. These removals are understandable, as Infdev's main purpose was to develop infinite maps. However, some extra gameplay features and items were added, such as the addition of minecarts and the ability to respawn.After being replaced by Alpha on June 28, 2010, Infdev remained available on the official Minecraft website until September 2010, when it was removed.
Alpha was released on June 30, 2010, however, only technically, as the first version labeled as Alpha was Alpha v1.0.1. When this update was released, Notch decided to rename Infdev (June 30, 2010) to Alpha v1.0.0. This phase of the game saw many major features added to Minecraft. Multiplayer for Survival was created, and features such as redstone circuits, boats, new music, new mobs, and a Difficulty setting were added to the game, often without announcement in 'Seecret Friday Updates'.
The Halloween Update on October 31, 2010 was a major update adding biomes, The Nether, new mobs, blocks and items, and other changes.
One could see Alpha's introduction of biomes as being the return, at least in part, of Indev's world themes, and indeed the Nether is not unlike the 'Hell' world theme. Another reintroduction in Alpha was the return of multiplayer. Unlike Classic's Creative multiplayer, Alpha's multiplayer was only available in Survival form that is logically called 'Survival Multiplayer'.
Beta was the fifth and last phase of Minecraft's development before its official release. Beta was released on December 20, 2010. Features that were added include a new logo and launcher, achievements and statistics, weather, Smooth Lighting, dyes, more plant types (two new types of trees and tall grass), wolves and squid, beds, and other blocks and items.
The Adventure Update was a major set of updates, focusing on exploring, combat, and add an ending to the game. Features added include new terrain generator, new mobs, blocks, biomes, and items. More generated structures were added; villages, strongholds, mineshafts. Changes to general gameplay include an improved combat system including critical hits and experience, a reintroduced Creative, Hardcore, and a way to finish the game by traveling to The End and defeating the ender dragon.
Originally planned to be started in Beta 1.7, the first part of the Adventure Update was released as Beta 1.8 on September 14, 2011. Starting on September 9, 2011, developmental versions were 'leaked' by Mojang.[20] Beta 1.9 was never released, but 6 pre-releases using the 1.9 version number were made available for users to test and report bugs back to Mojang. On October 18, a feature freeze went into effect and Mojang shifted all Minecraft development focus to fixing bugs and preparing the game for release.[21] On November 13, a release candidate of 1.0 was released, along with an official update to 1.8.1 that added sounds from the developmental version.
It is still playable on the launcher by enabling the 'Historical versions' button in the Launch options.
The official release of Minecraft, 1.0.0, was released during MINECON 2011 on November 18, 2011 by Notch at the keynote address ceremony at 9:54 pm GMT. Jeb confirmed the version number 1.0 in a tweet while also stating that the game would be officially out of Beta.[22] The release includes many features from the Adventure Update that were not included in Beta 1.8. The most prominent feature is an ending to the game, which can be achieved by defeating the Ender Dragon boss in The End. For the full version changelog of 1.0.0, see this page.
This is the version of Minecraft that is charged at full price (€19.95, £16.95, or US$26.95) to new players, but Alpha and Beta players receive this copy through regular updating. After the release, Notch said in an interview that he was nervous about releasing a full game that would be rated and reviewed. Upon release, the game was well received and was given high ratings by many gaming websites and fan reviews.
Subsequent updates have since been released, with additions such as new gameplay mechanics, new mobs and biomes. For the full list of additions since 1.0.0, see Java Edition version history.
The game received the Java Edition subtitle in Java Edition 1.12.2, to separate it from Bedrock Edition, which was renamed to just Minecraft by the Better Together Update.
On October 6, 2018, Mojang open-sourced parts of the code for Java Edition, mainly the Brigadier command engine and the Data Fixer Upper. A complete rewrite of the game's rendering engine called 'Blaze3D' is being considered for open-sourcing.[23]
The demo version of Java Edition is for players who haven't bought Minecraft yet but with some restrictions:
-343522682
.Player
.Controls for the Java Edition are designed for use with a keyboard and mouse or touchpad.
According to The Mojang Help website:
If you have a laptop with a built-in (integrated) graphics card, rather than a dedicated card, it is highly suggested that they try the demo before purchase.[needs testing]
A stable Internet connection is required for Java Edition to download game files, authenticate usernames, and connect to multiplayer servers. The player will need to download and run Java Edition while connected to the internet at least once; afterwards, the player can play without an internet connection, but will need to connect if they would like to receive updates or play online.
Java Edition cannot be run on Windows RT tablets.
Java Edition cannot be run on a Chromebook natively, but it is possible to run Java(and Java Edition) on a Chromebook with Crouton set up.
Information on system requirements for running a Java Edition server can be found here.
Evaluation | Publication |
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92.79% | GameRankings |
93/100 | Metacritic |
A+ | 1UP.com |
4.5/5 | GamesRadar |
10/10 | Eurogamer |
9.25/10 | Game Informer |
8.5/10 | GameSpot |
5/5 | GameSpy |
9.0/10 | IGN |
Minecraft was first made available for sale during June 2009 and has since sold over 30 million copies.Minecraft has received high acclaim from critics and has since become one of the most influential and successful indie games ever released. A level of popularity which has created an entirely new genre of Minecraft clones.[24]The game has been praised for the creative freedom it grants its players in-game, and for how dynamic the overall gameplay is.PC Gamer listed Minecraft as the fourth-best game to play at work.[25]
A review of the Alpha version, by Scott Munro of the Daily Record, called it 'already something special' and urged readers to buy it.[26] Jim Rossignol of Rock, Paper, Shotgun also recommended the alpha of the game, calling it 'a kind of generative 8-bit Lego S.T.A.L.K.E.R.: Shadow of Chernobyl.'[27] On September 17, 2010, gaming webcomic Penny Arcade began a series of comics and news posts about the addictiveness of the game.[28] Video game talk show Good Game gave it a 7.5 and 9 out of 10, praising its creativity and customization, though they criticized its lack of a tutorial.[29]
On May 5, 2011, Minecraft was selected as one of the 80 games that would be displayed at the Smithsonian American Art Museum as part of 'The Art of Video Games' exhibit that was opened on March 16, 2012.[30]
Since release Minecraft has won numerous awards including:
A official trailer was released on Mojang's official YouTube channel after the full release of Minecraft, at December 6, 2011. The video was made by Vareide instead of Hat Films, who have made update trailers and videos for Mojang in the past.
Minecraft by Mojang AB, Xbox Game Studios, 4J Studios, SkyBox Labs, Other Ocean Interactive, Telltale Games and NetEase | |||||||||||||
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Overhead mappers create a visual map of your world's terrain. Many mappers have options for different overhead and angled modes, and some will limit the map to selected block types or slice the map into smaller pieces.
Name | Description | Date | Version | Platforms | Link | Latest Compatible Release | Source available | Programming language | Author |
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c10t | Command-line. A rewrite of Cartograph. Official support for Linux builds, works for Windows and Mac, but requires compilation. | 2012-09-12 | git 35922ce757 | Website | Java Edition 1.3.2 if compiled from source on github | Yes, BSD | C++ | udoprog (John-John Tedro) | |
Amidst | Amidst is a tool to display an overview of a Minecraft world, without actually creating it. | 2016-11-24 | v4.3-beta5 | Website | Java Edition 1.13.1 | Yes, GPL | Java | Skidoodle, DrFrankenstone and the GitHub community | |
Cartograph G | Branch from Cartograph. Supports the latest updates and some fixes of Cartograph bugs. New features are added, including an enhanced GUI and support for mods. Current compatibility relies on user generated Auto.cfg files. In danger of becoming abandon-ware | 2012-10-25 | 2012-10-25 | Java Edition 1.4.2 | No, but has been cracked | C++ (renderer), VB (interface) | Gameslinder | ||
Chunky | Minecraft map 3D Render. Very high quality results but takes a long time to run (best to have it done during the night) | 2016-10-22 | 1.4.1 | Website | Java Edition 1.10 | Yes, GPL | Java | nrub | |
CraftMaster | CraftMaster is a companion app for Minecraft PC Edition that allows you to download and import Schematics and 3D models into your Minecraft worlds, export and share your Minecraft creations on Sketchfab, Facebook and Twitter, and manage/navigate your worlds more efficiently. | 2017-02-08 | Beta 2 | Website | Java Edition 1.11.2 | No | C++ | CraftMaster Software, Inc. | |
JourneyMap | Forge Client/Server mod for real-time mapping in SP and MP. Minimap/full-screen or use a web browser. Day/night/surface/cave mapping and waypoints. Bukkit/Spigot server support for multi-world. JourneyMap API lets other mods write plugins to add overlays to maps. | 2017-10-19 | 5.5.1 | Website | Java Edition 1.12.2 | No | Java, DHTML | Techbrew | |
Mapcrafter | High Performance Minecraft Map Renderer - Renders Minecraft worlds to high detail maps with isometric 3D and/or 2D topdown perspectives viewable in any webbrowser. Four rendering rotations, day/night/cave render modes, world cropping and many more features available. | 2016-08-28 | 2.3.1 | Website | Java Edition 1.13.2 with nightly package or built from source | Yes, GPL | C++ | m0r13 | |
MapRend | MapRend renders a top down map of Worlds saved in the Minecraft Anvil format. It generates the used colorset from a resource pack, can render day and night maps, shows the height and light of blocks, is easy to customize and very easy to update (as long as worlds are saved as MCAnvil)! Can also save smaller images of chunkclusters (e.g. for dynamic loading maps). | 2015-01-01 | 1.0 | Website | Java Edition 1.8.1 and every newer one using MCAnvil | Yes, GPL | Java | YSelf Tool | |
MCAMap | MCAMap is a simple, easy to use stand alone mapping program which can render maps over 32,000 x 32,000 blocks/pixels and supports Minecraft 1.8.3! If the website link does not work, there is an alternate link on the forum page. | 2013-09-22 | 1.0.16 | Website | Java Edition 1.8.3 | Yes, Limited | Visual Basic 6.0/.NET/Pascal | Sean Forrest | |
mcmap | Command-line + Windows GUI. Mcmap Live available for Mac GUI. | 2016-05-24 | 2.4.4 | Website | Java Edition 1.10 | Yes | C++ | Zahl / WRIM | |
MCMaps | MCMaps.cc is a web-based solution for sharing Minecraft Worlds with your friends and the community. Just upload your world and the map is automatically rendered for you! | 2012-01-24 | Beta | Website | Java Edition 1.7.9 | No | python | imer | |
MCMap Live | Interactive GUI, Xray maps, and biome support, as well as support for the 'MystCraft' mod. | 2012-03-28 | 1.5.5 | Java Edition 1.6.2 | Yes | Objective-C | Donkey Kong/Voikya | ||
mcmapDZ | Quick tool for creating isometric web maps of very large worlds using the mcmap mapper by Zahl and hdmake (example render here). GUI and CLI versions available. | 2012-4-11 | 0.48 | Java Edition 1.3.2 | Yes | Python/C# | NotTarts/Zahl | ||
MCPEedit | Overhead map viewer made for Minecraft Pocket edition, includes rendering of layers and saving renders to png. | 2012-06-25 | 0.3e | Pocket Edition Alpha 0.3.2 | Yes | Java | jocopa3 | ||
Minecraft Overviewer | A LeafletJS powered overview that draws your map in 30 degree oblique mode with a high level of detail. An ExMaple render is available at [1] | 2019-05-20 | 0.13.90 | Website | Java Edition 1.13.2 (works with 1.14.1) | Yes, GPL | Python/C | Overviewer Team | |
Minecraft World Map | MinecraftWorldMap.com is a web-based solution for sharing Minecraft Worlds with your friends and the community. Just upload your world and the map is automatically rendered for you! | 2011-03-29 | 1.00 | Website | Java Edition 1.11.2 | No | perl/python | skeight | |
Papyri | Papyri is a Minecraft map item web presenter. It will show all maps created on a server positioned and scaled properly, creating a mosaic of your world as explored with maps. | 2018-01-19 | 0.8.3 | Website | Java Edition 1.13.2 | Yes | python | greener_ca | |
papyrus.cs | papyrus.cs renders maps of Minecraft: Bedrock Edition worlds using C#, LevelDB and leaflet. | 2019-05-05 | v0.1.6-beta | Website | Bedrock Edition 1.11.1 | Yes | C# | DeepBlue4200 | |
papyrus.js | papyrus.js renders maps of Minecraft: Bedrock Edition worlds using node.js, LevelDB and leaflet. | 2019-05-05 | v1.0.2-alpha | Website | Bedrock Edition 1.11.1 | Yes | JavaScript | clarkx86 | |
Pigmap | Fast renderer designed for very large worlds. Supported platforms are Linux and Cygwin. No binaries; must be built from source. | 2014-08-27 | 1.8 | Website | Java Edition 1.8 | Yes, GPL | C++ | equalpants + github community contributors | |
Renders high-detail zoomable versions of minecraft maps, viewable via google maps. Command line only. | 2019-02-15 | 2.26.01 | Website | Java Edition 1.12.2 | Yes, BSD | Java | OrangyTang | ||
TOGoS's Minecraft Map Renderer | Simple and fast region-based overhead map imaging tool designed to efficiently update extremely large maps as a set of tiles, one per region, which can be combined by TMCMR or using external tools. Supports custom color mappings and arbitrary translucency for any block. | 2017-09-07 | 2017-09-07b | Website | Java Edition 1.12.1 | Yes | Java | TOGoS | |
uNmINeD | 2D overhead map for Minecraft worlds from 1.2 to latest. Underground, x-ray, nether, caves, night view, save to png, Google Maps generator, customizable colors, extensible mod support. Interactive GUI, easy to use. A command line version is available for Linux and macOS. | 2019-03-22 | 0.12.10 | Website | Java Edition 1.14.1 | Not yet | C# | megasys | |
Ink & Parchment Map | A web-based shareable map where players add locations manually, so no access to the server files is required for players to create a map of the world and share it. Designed to not completely remove the element of exploration from the world. Also works for the Nether. | 2018-03-03 | 1.73 | Website | Java Edition 1.13.1, any Minecraft | Yes, GPL | HTML5, javascript | DrFrankenstone | |
MineAtlas | A browser based mapper similar to AMIDST. Denotes points of interest accurately in post 1.8 generated chunks, (monuments, temples, etc.,) and can extrapolate potential ones from the seed. (slime chunks, villages). Will display Biome names on mouse over, though topography is approximated. Requires either the Level.dat file, manual input of seed to function, or it can generate a random seed for examination. Good tool for server owners, and renders huge, zoomable, dragable maps is seconds, displaying even unexplored areas quickly. Maps are necessitatively low rez and max Zoom is not very high, though it can display well over 50 km x 50 km sections of map on the farthest zoom level. | 2015-02-14 | Unknown | Website | Java Edition 1.8+ May support older builds in future. | No | ? | u/jazzyjaffa (Reddit) |
Map viewers are read-only and have an interactive interface.
Name | Description | Date | Version | Platforms | Link | Latest Compatible Release | Source available | Programming language | Author |
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Eihort | Optimized 3D map viewer with an extremely long view distance. Perfect for taking screenshots of your massive builds, or just exploring the world. Includes smooth lighting, biome coloring and customizable block types. | 2016-09-18 | 0.4.1 | Website | Java Edition 1.12.2 Most blocks of 1.12 are supported | Yes, BSD | C++ | Lloigor, exp, rebio, erich666 | |
Dynmap | A Google Maps like interface on Minecraft, accessible through a web browser. Compatible with Bukkit and Forge, and has an API to render of custom elements like homes or SpoutCraft blocks. | ? | 2.4 | Java Edition 1.11.2 | Yes, BSD | Java/HTML/CSS | mikeprimm | ||
Minecraft AutoMap | Displays a highly customizable live-updated map of your surroundings, including nearby creatures and players. Works in Singleplayer and Multiplayer. The map runs in a separate window from Minecraft so it can be sized and positioned, fullscreened, or placed on top of Minecraft like a minimap. Requires Risugami's ModLoader, .NET 4.0, and XNA 4.0. | 2014-8-30 | 0.7.9.0 | Website | Java Edition 1.7.1 | Yes, MS-PL | C# | bp2008, Ceii | |
Minecraft X-Ray | 3D map viewer that highlights minerals. Loads Minecraft levels as far back as Alpha, all the way through the current Anvil format. Supports user-supplied custom blocks for mod support. | 2012-03-11 | 3.6.2 | Website | Java Edition 1.5.1 | Yes, BSD | Java | plusminus, xolotl | |
minecraft-dungeons.com | Web-based, written in CoffeeScript, uses Three.js. By default shows locations of dungeons and diamonds. Can load .mca files directly from a CORS-enabled web server. Alpha. | 2012-09-24 | 2.0alpha | Website | Java Edition 1.3.2 | Yes, MIT | CoffeeScript | ithkuil | |
Minutor | GUI, interactive, shows top-down view of your map with a depth slider to reveal caves. Offers to show mobs, items and other entities, visualise light levels, and where hostile mobs may spawn. | 2019-03-22 | 2.2.0 | Website | Java Edition 1.13.1 | Yes, BSD | C/ObjC/C++ | mrkite77 | |
MCPEWorldViewer | Does not have a user interface and is currently under extreme development. Allows you to open minecraft pocket edition worlds and view them in 3D on your computer. | 2013-05-15 | 0.0.1 | Pocket Edition Alpha 0.6.1 | Not yet | Java | jocopa3 | ||
Mine View | Allows you to open minecraft pocket edition worlds and view them in 3D on your Android device. Paid tool, available on Amazon marketplace. Free demo available. | 2014-12-07 | 1.5 | Website | Pocket Edition Alpha 0.10.4 | No | Java, Unity3D | Smart BI Serv | |
Blocktopograph | Free top-down world viewer for Minecraft Pocket Edition (MCPE), includes NBT editor as well. Still in 'Beta', stable but not feature complete. Current features: Map-types: overworld, cave, heightmap, biome, grass color, X-Ray and block-light. With markers and coordinates. Local player can be teleported. | 2016-06-14 | 1.2.0 | Website | Pocket Edition 1.0 | No | Java | ProtoLambda | |
MCPE Viz | MCPE Viz is a tool that parses Minecraft Pocket Edition (MCPE) world files. It creates overview images from the world files, and reports lots of details on your world. | 2018-12-30 | 0.0.48 | Website | Pocket Edition Alpha 0.16.2 | Yes, GPL | C | Plethora777 |
Map editors alter an existing level's terrain or other properties, such as player position and time of day. Some of them also let you edit your inventory and generate terrain.
Name | Description | Date | Version | Platforms | Link | Latest Compatible Release | Source available | Programming language | Author |
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BirdCraft | Converts 1-256 image files into a schematic file 1-256 in height. Similar to SpriteCraft (from which BirdCraft gets inspiration), but with more features and more precise color-to-block assignment abilities. | 2015-05-21 | 1.0.0 | Website | Java Edition 1.8 | No | VB | RapierMother | |
buildawall | Buildawall puts a wall around your existing world, creating a psychological and in-game division between old and new. This makes transitions between chunks generated by two different versions of minecraft much more obvious. | 2012-08-01 | ? | Website | Java Edition 1.2.5 | Yes | Python | Mike Verdone | |
CraftMaster | CraftMaster is a companion app for Minecraft PC Edition that allows you to download and import Schematics and 3D models into your Minecraft worlds, export and share your Minecraft creations on Sketchfab, Facebook and Twitter, and manage/navigate your worlds more efficiently. | 2017-02-08 | Beta 2 | Website | Java Edition 1.11.2 | No | C++ | CraftMaster Software, Inc. | |
Creative Mode Plus | Top-down builder for constructing buildings and dungeons quickly and easily for Minecraft maps. | 2012-10-16 | 1.1.3.1 | Website | Java Edition 1.4.7 | Yes | C# | MyPace (Caleb Waggoner) | |
Creeperchest | General-purpose Minecraft editor. Version 0.0.8 supports a bunch of non-interactive world modifications, editing of multiplayer user profiles and 2D/3D rendering of the world blocks. The plugins containing all the business logic can be reprogrammed right out of the box. | 2014-04-30 | 0.0.8 | Website | Java Edition 1.7.9 | Partial (all plugin code) | C++, homebrew stuff for plugins | Shrinker | |
MCEdit | The first 3D editor. Created to import older levels into the new Alpha levels. Fly around in 3D and select blocks, then copy or export them. Import blocks from schematics or from entire Classic levels. Resize a level by creating or deleting chunks. | 2013-05-15 | 0.1.7.1 | Website | Java Edition 1.11 (stable) Java Edition 1.8 (unstable) | Yes, ISC license | Python | Currently and formerly codewarrior (David Vierra), was briefly taken over by TKtech during Codewarrior's sabbatical. | |
MCEdit-Unified | This is an unofficial fork of the original MCEdit by codewarrior, but with a focus on 1.8+ compatability and optimization. | 2015-08-12 | 1.5.5.0 | Website | Java Edition 1.10 (stable) 15w31c (unstable) Pocket Edition Alpha 0.12.2 (unstable) | Yes, ISC license | Python | Khroki, Ezefe, Trazlander, Podshot, Rubisk, Naor, and many other MCEdit community members | |
Minecraft Land Generator | Expands a Standard (or modded level with server-mods) to any size specified. Useful for Pre-generating terrain for mappers, or reducing server load. | 2013-10-10 | 1.7.6 | Website | style='background-color: #C6EFCE; color: #006100;' | Compatible with every version of the server. | Yes, Public Domain | Java | Morlok8k, Corrodias |
These programs will either create a new level with custom terrain, or 'implant' new blocks into an existing level.
Name | Description | Date | Version | Platforms | Link | Latest Compatible Release | Source available | Programming language | Author |
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WorldPainter | WorldPainter is an interactive, graphical map generator which allows you to mould a landscape with paint-like tools that can change the shape and type of the terrain, set the biomes, add forests, snow, ice, resources and caverns and much more. It has limited support for editing existing maps, but is primarily a map generator. | 2019-06-02 | 2.6.5 | Website | Java Edition 1.13.2 | Yes, GPL | Java | Captain_Chaos | |
Worldmaker 2 | Has the ability to generate 6 different unique map types. 3 of them are explained here: Dungeon Adventure (3 dungeon worlds and an endgame world randomly generated and selected from 9 possible world types that are connected via special nether portals), Primordial Desert (generates a desert with huge underground dungeon systems, caves, volcanos and rarely an oasis can be found), Planetoids (generates planetoids made from different materials, including stone planets with ore/lava/gravel interiors, glass planets with or without water, tree planets made of a wood core and a leaf surface, and lots more! It also generates a nether planetoids map with nether specific planetoids). The Planetoids generator and the Primordial Desert generator both have configurable map sizes. The map borders are made of seemingly endless air. | April 12th, 2017 | 2.11 | Website | Java Edition 1.11.2 | No | N/A | Seibai and Isabirch | |
Chunkmapper | Generates the real world in Minecraft at 30:1. | 2014-02-28 | 0.1 | Website | Java Edition 1.7.5 | No | Java | whamtet | |
Creates a regular Minecraft world with a randomly generated city at the spawn point. | 2012-09-05 | 1.11.2 | Website | Java Edition 1.3.2 | Yes, GPL | C# | Robson | ||
MCDungeon | Creates randomly generated dungeons and treasure hunts in an existing level. Can work with Minecraft 1.7, however some 1.8-specific features need to be disabled | 2014-11-24 | 0.14.1 | Website | Java Edition 1.8 | Yes, MIT | Python | Orphu | |
MCTerra | Can generate flat maps, bio-sphere maps, desert maps, golden tunnels maps, and planetoid maps | 2012-6-10 | Beta 0.9.3.0 | Java Edition 1.2.5 | No | Delphi | Mozzg | ||
Terrain Control | Some of Terrain Controls Features: - Adjust the ratio of land to ocean and the size of continents- Control global and per-biome terrain parameters- Tweak settings for Minecraft's built-in biomes and your own custom biomes- Fine-tune resource distribution to your taste- Add custom objects and trees to your world- Enable or disable Minecraft's villages, strongholds, pyramids and abandoned mines- Has an User Interface (by Genae) to easily modify the config files- Revert to Minecraft 1.7's terrain generator to continue expanding your legacy worlds- Generate a Map from an Image- Runs with multiplayer servers and on singleplayer. | 2013-04-08 | 2.4.10 | Website | Java Edition 1.7.9 | Yes | Java | Khoorn | |
TOGoS's Minecraft Map Generator | Generates new chunks based on user-defined functions. Functions have complete control over block placement and can use 3D Perlin and Simplex noise to generate any combination of oceans, continents, caves, lava pits, mountains of wool, giant obsidian sponges, etc. | 2013-03-20 | 2013-03-20a | Website | Java Edition 1.5 | Yes | Java | TOGoS | |
The TopoMC project facilitates the construction of superficially realistic Minecraft worlds leveraging data from the USGS, specifically the NED and NLCD datasets. | 2012-10-20 | 1.0.3 | Website | Java Edition 1.4.2 | Yes, MIT License | Python | Mathuin | ||
MCPEGenerator | This program is in development. It generates worlds using simplex noise algorithm and allows for four different types of generation. All aspects of the generator are customizable. | 2013-05-15 | 1.0.1 | Pocket Edition Alpha 0.6.1 | No | Java | jocopa3 | ||
Seibai's Primordial Desert Map Generator | Generates a desert world with dunes, sharp stone mountains and underground dungeons. The map has a bedrock wall around it. Outside of that bedrock wall you will find normal terrain. Survival is very hard in the desert because food and wood are extremely rare. This still works with 1.5.2, even though it does not generate new ores! | 2012-05-06 | v2 | Website | Java Edition 1.2.5 | No | N/A | Seibai | |
Seibai's Forest Map Generator | Generates a forest surrounded by bedrock walls. The map is quite flat (around 30 blocks high). Even though the generator was made for Alpha v1.2.1_01 it still works with 1.5.2, but only if you convert the world twice (first with a Beta 1.7.3 jarfile, then with a 1.0 Jarfile and finally with 1.5.2). | 2010-11-07 | 2010-11-07 | Java Edition Alpha v1.2.1_01 | No | N/A | Seibai | ||
Seibai's Dungeon Adventure Generator | Generates a huge world made of 4 sections. The player goes through dungeons to reach the final world. The dungeons are randomly chosen from a variety of different area-types. The travelling works through nether portals; the player goes into a nether portal, walks along a small hallway and goes into another portal to reach the next area. | 2012-04-08 | 2012-04-08 | Website | Java Edition 1.2.5 | No | N/A | Seibai | |
Seibai's Planetoids Map Generator | Generates planetoids made of different materials. The entire map is surrounded by bedrock walls. The stone planetoids keep materials inside such as ores. The leaf-planetoids hold a massive wooden core. NOTE: The Better Worlds Generation mod has added this abandoned mod to it's world types. | 2012-04-17 | v2 | Website | Java Edition 1.2.5 | No | N/A | Seibai | |
Seibai's Golden Tunnels Map Generator | Generates a nearly flat world with giant tunnels in the underground, containing trees, glowstone and ores. Even though the generator was made for Alpha v1.2.1_01 it still works with 1.5.2, but only if you convert the world twice (first with a Beta 1.7.3 jarfile, then with a 1.0 Jarfile and finally with 1.5.2). | 2011-06-13 | 2011-06-13 | Java Edition Alpha v1.2.6 | No | N/A | Seibai | ||
Seibai's Mystical Islands Map Generator | Generates a skylands-style map with many settable parameters (just as island size etc.). The generator was created for Beta 1.3 but you can still use it by first converting the world with a 1.0 jarfile and then converting it again with a 1.5.2 jarfile. | 2011-03-12 | v2 | Java Edition Beta 1.3 | No | N/A | Seibai |